T.C. Mİllî Eğİtİm BakanlIğI
MUĞLA / MENTEŞE - Menteşe Türkiye Odalar ve Borsalar Birliği Fen Lisesi

Learning English With Games

Learning English With Games

About the project

Learning a language is not only about learning lists of words. The world is moving fast and there are tools which might boost our learning. Information and communication technologies (ICT) are present in every aspect of our lives the same refers to our foreign language classrooms.
In the project we are going to apply ICT skills and use a number of applications to encourage students to learn a language. We intend to practise vocabulary, grammar, culture, read texts, watch movies and listen to songs.

AIMS

Our aims are:
a) Learn more ICT skills – apps for teaching and learning languages
b) Use creative learning tools and update our pedagogical approach,
c) Implement ICT,interactive boards and smart phones into your lessons,
d) Find listening comprehension and vocabulary test tools,
e) Activate our learners by using learning games – make learning fun and creative
f) activate learners to speak,
g) implement English culture ,
h) Share ideas, games, ICT (inc. interactive boards, mobile phones),
i ) communicate in English,
j) present our culture and customs, talk about everyday routines.

WORK PROCESS

Each school participating in the project should prepare and exchange tasks such as find me on the map (prepared in a suggested app e.g http://www.purposegames.com/ or any other free one).
There are a number of different tasks given which might be done using different applications. Topics to prepare refer to everyday life, a song with empty gaps to fill in, vocabulary etc. We are going to use apps such as kahoot, Quizlet, quizzi and many others. Hoping to share tools and ways of learning and teaching in a modern classroom. Participating schools have two or three weeks to send to one another tasks (links) to be done during lessons and afterwards comment online, suggesting some ideas or new tools.

EXPECTED RESULTS

Traditional education is not so efficient anymore and teachers need to look for other ways of activating students in the classroom. Expected results:
- motivate students,
- students can evaluate their knowledge using educational platforms, learning, what they should improve,
-active learning, more creative and participatory.
- fun and learning, often hard to join,
- share knowledge and experience, kids know plenty of apps,
-implement a flipped classroom method, students prepare exerices guided by teachers(e.g. topic clothes, level elementary),
- creating materials we might use in our revision classes ( games and quizes are the best for it)

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Yayın: 03.02.2020 - Güncelleme: 14.01.2024 23:04 - Görüntülenme: 401
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